One could argue that there are two significantly different periods in the history of the Total War series, as created by Creative Assembly: there are the first two games, Shogun and Medieval, where the strategic map is more of an excuse for players to get into the innovative (at that time) and beautiful tactical battles, and then there are the last three, Rome, Medieval 2 and the recently released Empire, where the tactical battles and strategic map are equally important, leading some players to even ignore the previous releases altogether, playing the entire game as some sort of period-themed empire builder. Empire is a fine balancing act between the overall strategy and the tactical battles, with a better Artificial Intelligence than its predecessors and with a diplomatic system that works just a little better

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Empire: Total War